
There is now also a "tool" category including the binoculars, iDroid, analyser and Fulton devices, which do not require equip slots and do not need to be selected to be used.Īs before, the gameplay systems centre on a large offshore facility called "Mother Base," this time a platform in the Seychelles, which is used as justification for the various in-game systems. Additional non-firearm items can be equipped in one of two radial menus, one of which is for support weapons such as mines and grenades and the other for equipment. Sniper rifles, machine guns, shields and launchers go on the back slot, assault and battle rifles, grenade launchers and shotguns on the hip, and pistols and SMGs on the leg. The loadout system is similar to that of Peace Walker, with the player character only able to equip a small number of firearms at a time like Ground Zeroes it is further restricted by the three slots for firearms being set up by class, with two being primary weapons (the player character's back and hip} and one a secondary weapon (their leg holster).
#MGSV TPP SILENT SNIPER RIFLES SERIES#
The game takes place in an Assassin's Creed-style continuous open world rather than a series of short missions, with two main map hubs in Afghanistan and Africa (specifically an "Angola-Zaire border region"). The Phantom Pain expands on the gameplay systems of Peace Walker, extending some and simplifying others. The following weapons appear in the video game Metal Gear Solid V: The Phantom Pain.įor weapons relating to its sister game, see Metal Gear Solid V: Ground Zeroes. While it was not present at launch, patches have also added a new version of Metal Gear Online. Big Boss has been in a coma for nine years and much has changed, but, awakening as XOF assaults the hospital he is recovering in, he must come up with a plan to get his revenge on Cipher.Īs well as the singleplayer campaign, the game features an online competitive "FOB mode" where players can invade Forward Operating Bases belonging to each other and steal resources and troops. Set in 1984, a decade after Metal Gear Solid: Peace Walker, the story begins after the destruction of the old Mother Base facility by a team from the mysterious Cipher organisation's strike unit, XOF.


Metal Gear Solid V: The Phantom Pain is a 2015 third-person stealth-action open-world game developed by Kojima Productions and published by Konami, and is the direct follow on to the short first "episode" of the story, Metal Gear Solid V: Ground Zeroes.
